Examples
Spinning Cube
using UnityEngine;
using UdonSharp;
public class RotatingCubeBehaviour : UdonSharpBehaviour
{
private void Update()
{
transform.Rotate(Vector3.up, 90f * Time.deltaTime);
}
}
Player Settings
using UnityEngine;
using UdonSharp;
using VRC.SDKBase;
public class PlayerModSettings : UdonSharpBehaviour
{
VRCPlayerApi playerApi;
[Header("Player Settings")]
[SerializeField] float jumpImpulse = 3;
[SerializeField] float walkSpeed = 2;
[SerializeField] float runSpeed = 4;
[SerializeField] float gravityStrengh = 1;
void Start()
{
playerApi = Networking.LocalPlayer;
playerApi.SetJumpImpulse(jumpImpulse);
playerApi.SetWalkSpeed(walkSpeed);
playerApi.SetRunSpeed(runSpeed);
playerApi.SetGravityStrength(gravityStrengh);
}
}
A more advanced example is located in the examples folder of UdonSharp.
Interact
using UnityEngine;
using UdonSharp;
public class ClickMe: UdonSharpBehaviour
{
public override void Interact()
{
gameObject.SetActive(false);
}
}
Teleport Player
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
public class TeleportPlayer : UdonSharpBehaviour
{
[SerializeField] Transform targetPosition;
public override void Interact()
{
Networking.LocalPlayer.TeleportTo(targetPosition.position,
targetPosition.rotation,
VRC_SceneDescriptor.SpawnOrientation.Default,
false);
}
}
Get Players
Example on how to get all players in the instance.
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
public class GetPlayersExample : UdonSharpBehaviour
{
// World capacity is 10, so we create a new array with length of 20 (Hard cap)
VRCPlayerApi[] players = new VRCPlayerApi[20];
void Start()
{
VRCPlayerApi.GetPlayers(players);
foreach(VRCPlayerApi player in players) {
if(player == null) continue;
Debug.Log(player.displayName);
}
}
}
UdonSharp Script Example
This is an example class for UdonSharp and how it communicates with other UdonSharp behaviours.
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon.Common.Interfaces;
namespace UdonSharpExample
{
public class Example : UdonSharpBehaviour
{
// UdonSharpBehaviour Class (Affects the Inspector)
[SerializeField] AnotherExample anotherExample;
void Start()
{
// Same as: anotherExample.GetProgramVariable("publicBoolean");
if(anotherExample.publicBoolean)
{
// Same as: anotherExample.SendCustomEvent("RunMethod");
anotherExample.RunMethod();
}
}
// VRChat Event
public override void Interact()
{
// Same as: SendCustomEvent("DoStuff");
DoStuff();
}
public void DoStuff()
{
// This will be sent to all clients and run locally on each one (including the one sending)
SendCustomNetworkEvent(NetworkEventTarget.All, "NetworkEventStuff");
}
public void NetworkEventStuff()
{
// Same as: anotherExample.SetProgramVariable("publicBoolean", false);
anotherExample.publicBoolean = false;
// Same as: anotherExample.SendCustomEvent("RunMethod");
anotherExample.RunMethod();
anotherExample.SendCustomNetworkEvent(NetworkEventTarget.Owner, "DoOwnerStuff");
}
}
}